![]() Much of the concept art for the patients remained in the game as pictures or portraits scattered in the Hospital. ![]() Inexplicably, some were depicted with no undergarments under their gowns. Among them were sketches of Patients who looked almost human, but with incomplete heads. Initially, The Patients had much more variation - up to bodies without limbs which moved on crutches. This was modified probably to fulfill the T-rating.Ĭoncept art for six variations of Bullies (including those removed from the game). Near the end of the Wilderness chapter, instead of cornering the children inside the shack, the Hunter was supposed to be shot while his leg is stuck on a bear trap. In the final game, a similar mechanism is produced from this concept, where the children will need to hide in tall grass and swampy waters to avoid the Hunter's gaze. Watch towers of different variations were supposed to be present for the Hunter to hunt and shoot the fleeing children, the children would have had to sneak behind various objects to avoid his detection. However, his mechanics in early designs differ slightly from the final version. The Hunter's design remains mostly unchanged compared to the final version. Glitching Remains Īt some point, Mono would have ended up in a hideout of the Glitching Remains, presumably after teleporting through the television. Mono and Six (wearing a raincoat) are hiding from the Hunter. Six would have ignored the boy's helplessness, standing with her back to her friend, after which Mono, presumably, fall into the abyss. Mono would have grabbed the edge of the bridge, but he would not have been able to pull himself up without assistance. Just as in the final version of the game, she would reach the exit before Mono. According to another idea, Six and Mono would have traversed through various teleporting doors before reaching the exit.According to one of the plans, Six and Mono would have had to balance and climb various obstacles before reaching the exit from the Black Tower, the tune played near the end is the same one heard when Six betrays Mono in the official release, implying Six would have still abandoned Mono before reaching the exit.The decorations of this place is similar to the bedroom where the Thin Man captures Six.ĭuring the development of the game, several ideas were implemented on how Six should betray Mono in the Transmission: Six was originally supposed to be found by Mono in an apartment in the Pale City, and later in the same place she found a yellow raincoat.At one stage of development, Six would have experienced bouts of hunger, since at some point Mono would have found her in the refrigerator while she was eating something.Several ideas for Six's role in the game were also cut: Another model shows Six would have worn white underclothes and her hair would be straight and clean, like in Very Little Nightmares. ![]()
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